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SAGA Breaks Open the New Era of RTS Gaming

Released on = February 1, 2007, 12:06 pm

Press Release Author = Wahoo Studios Inc.

Industry = Entertainment

Press Release Summary = Saga, a new Massively-Multiplayer Online Real-time Strategy
(MMORTS) game from Wahoo Studios, is set to revolutionize the way RTS games are
played.



Press Release Body = Orem, UT, January 10, 2007 - Saga, a new Massively-Multiplayer
Online Real-time Strategy (MMORTS) game from Wahoo Studios, is set to revolutionize
the way RTS games are played.

"The biggest innovation happening right now is that battles aren\'t self-contained
anymore . You build up your armies and you carry them forward from battle to battle
. Injecting a little RPG element into your army is the future."
- IGN article entitled "The State of the RTS", April 7, 2006

According to IGN's recent article, the future of RTS is persistency. The present of
RTS is playing for a few hours, building a mighty city and army, amassing resources
and money, all just to have the session suddenly end in victory or defeat, game
over, sorry try again, start from scratch.

Saga brings persistency to RTS gaming. You build cities and armies to defend and
manage a persistent online kingdom in a persistent fantasy world. When you're
offline, your kingdom continues to function; your guild wars progress as your
friends and teammates play, your resources continue collecting, your kingdom
continues to defend against enemy assassins and espionage missions.

"Think World of Warcraft from a thousand feet up. instead of having just a
character, you own hundreds of troops and fight massive battles against other
players," says Jason Faller, Saga Creator and Executive Producer.

Saga's features include military questing, an auction house for trading troops and
spells, guild wars, espionage, and more. Kingdoms and armies gain permanent
experience that carries forward perpetually for a more realistic and more exciting
RTS experience.

Additionally, Saga brings the excitement of collectible gaming to the online
environment. Rather than pay subscription fees, in Saga you pay as little or as much
as you decide. Just as in collectible card or miniatures games, players can buy
'booster packs' of random troops and spells, which are traded and customized to
create the strategic army of choice for each player.

Saga is the future, and for that matter, the not-so-distant future; internal Alpha
testing is under way; closed Alpha testing begins late January, signups beginning
immediately. Saga is slated for Beta release in Spring 2007. Visit www.playsaga.com
for details and further information.



Web Site = http://www.playsaga.com

Contact Details = CONTACT:
Jason Faller
Wahoo Studios, Inc
Tel. (801) 623-3573
Fax. (801) 225-1522
Email. jfaller@playsaga.com

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